Apr 02, 2006, 04:30 AM // 04:30
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#1
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Furnace Stoker
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Assassin skills up for dispute...
Repeating Strikes
Well, during PvE weekend I checked this out in theory it seemed cool and it did decent damage. I tested it with my assassin, and it was way too weak to be a threat; No conditions and it burned through my energy. I decided to make a R/A with it, much more effective, I was able to spam it with high expertise... But it was way too weak only 17 damage with 12 Dagger Mastery
Nine Tail Strike
Picked this skill up too. First thought was how awesome the dagger throwing animation was, second thought was on how uneffective it was. It costed 10 energy and only did some odd... 30-ish damage (14 Dagger Mastery) which was unavoidable. While a skill like Death Blossom which costs 5 energy and does about 7-9 damage less, and has a quicker recharge would be a much better choice. Or better yet, Twisted Fangs, which costs the same energy but deals two conditions.
Note: I just looked at the skill listing on Guru, either my memory fails me or the info for Nine Tail Strike is incorrect.
Last edited by Nevin; Apr 02, 2006 at 10:44 PM // 22:44..
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Apr 02, 2006, 07:40 AM // 07:40
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#2
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Nine Tail Strike is meant more for one of those unavoidable combos. It may not be the best at damage, but it's much harder to counter it, which means you can insure the next (effective) hit in your chain will at least have a chance to land, rather than being a failure.
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Apr 02, 2006, 10:31 AM // 10:31
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#3
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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Quote:
Originally Posted by Weezer_Blue
Nine Tail Strike is meant more for one of those unavoidable combos. It may not be the best at damage, but it's much harder to counter it, which means you can insure the next (effective) hit in your chain will at least have a chance to land, rather than being a failure.
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I think his point is tha Nine Tail is a Dual Attack, so won't often have many attacks to come after that have to be landed. Moebius maybe ? But I don't really think I'd spend a slot, my elite and lot of energy just to land the same low damage unavoidable combo a second time. It's off hand equivalent, Fox Fangs, is great in any build, as it lets give you a shot at your Dual without worrying about your offhand not landing, and for only 5 energy.
Once you get to the Dual though, which has probably costs you 2 skills and a fair amount of energy, you want to make sure it hurts. For PvE, very hard to argue for anything over Death Blossom, it's shear damage potential is too high. For PvP, has to be Twisting almost everytime, as deep wound is the key to any good melee spike.
As for Repeating, lots of build seems to want to throw it in atm. I tried it not this weekend, but the first PvP only one, and was far from impressed. It does give you consistent damage output, if you have the energy. To be honest though, just taking an axe warrior will give you similar consistent damage output without any skills and doesn't get shutdown by a single miss.
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Apr 03, 2006, 02:06 PM // 14:06
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#4
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I didn't get a chance to play during the FPE, but I have a question regarding dagger chains:
How does the "must follow a [type] attack" play out in the actual game? Does this skill have to immediately follow that type of attack, or can you still use it if you recently connected with one of those attacks? For instance, let's say you successfully hit with a lead attack, then an offhand, then started spamming Repeating Strikes. After 3 RS's, you get blocked and RS goes into recharge mode. Now, would you still be able to use a dual attack, since you did successfully hit with an offhand ~1-2sec ago, or is the chain actually broken?
I'm guessing that it's broken, but I haven't had a chance to test, so if anyone can verify that would be great. If you can actually use the dual attack after missing one of your consecutive offhand attacks, then RS would be a lot more workable.
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Apr 03, 2006, 05:40 PM // 17:40
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#5
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Academy Page
Join Date: Mar 2006
Location: Germany
Guild: A Three Headed Monkey Behind U [loOk]
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there is a rather bit time window to complete your combo. Dont know how long but seemed to be near 8 to 10 seconds or longer (?).
(This is probably the reason why they nerfed Way of the Fox)
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